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Patrick Elliott wrote:
> There is absolutely no way to produce a model by scaling and
> rotating something like a cylinder that will 'ever' be as
> accurate as specifying the end points directly and I gave
> up trying. Sadly a box can't be defined that way in
> either the SDL or Moray, so some limitations still
> exist either way, but they are imho worse in Moray.
I dunno, I almost never position stuff by moving it around
with the mouse; I use the xyz input boxes, occasioanlly
fudging around when moray's precision runs out. But as
far as I can tell, it is quite easy to accurately specify
end points for objects, or at least the centre of the
object and figure out everything else using calculator.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
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