|
|
How Camp wrote:
> I'm a bit fuzzy on how to transform a list of coordinates into a mesh. What
> would be the easiest way to generate a mesh based on a table of 3D vectors?
>
There is no simple solution, because you've lost the connectivity information.
Best approach is probably to use the 3D coordinates to generate a scalar
field, and then to generate the mesh out of the scalar field.
see http://astronomy.swin.edu.au/~pbourke/modelling/polygonise/
Beware, if you are relevant to USA patent, you should check the marching
cube and other patents before going on.
--
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,
Post a reply to this message
|
|