Warp wrote:
>
> jmvdvalk <jm.### [at] hccnet nl> wrote:
> >>> Wasn't automatic bounding introduced in 3.0?
> >>
> >>Yes.
>
> > No, in 2.0. (You challenged me into checking the docs ;-)
>
> I quite clearly remember that in 2.2 you had to bound objects by hand
> if you wanted speed, but in 3.0 POV-Ray started to remove those user-specified
> bounding objects (because it thought it could do better than me).
From the POV-Ray v2.2 docs --
3.3.12 BOUNDING SLABS CONTROL
-MB Turn off bounding slabs
+MBnnn Use bounding slabs if more than nnn objects in scene.
New in POV-Ray 2.0 is a spatial sub-division system called bounding slabs.
It compartmentalizes all of the objects in a scene into rectangular slabs
and computes which slabs a particular ray hits before testing the objects
within the slab. This can greatly improve rendering speed. However for
scenes with only a few objects the overhead of using slabs is not worth the
effort. The +MB switch sets the minimum number of objects before slabs are
used. The default is +MB25. The -MB switch turns off slabs completely.
I too thought they were introduced in 3.0 but it appears we both were wrong.
--
Ken Tyler
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