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Tim Nikias wrote:
>
> Looks pretty neat, though the waves of the water look
> kinda strange, with strange peaks when being hit
> by a ball.
>
> But that's probably due to the algorithm.
Yes, these are part of the algorithm although they are not unrealistic per
se, There is usually some kind of splashing after a body enters the water
because the water surfaces collide, but it's commonly not that smooth of
course.
> So, you're using no collision detection, but
> elasticities... Are you using lots of springs and
> forces for that?
You can't see this as individual springs, you simply have the potential
field of the environment and the other bodies and calculate the forces
from it.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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