POV-Ray : Newsgroups : povray.binaries.animations : balls simulation (665k) : Re: balls simulation (665k) Server Time
2 Nov 2024 07:26:06 EDT (-0400)
  Re: balls simulation (665k)  
From: Christoph Hormann
Date: 13 May 2002 01:48:41
Message: <3CDF53B7.28680977@gmx.de>
Tim Nikias wrote:
> 
> Looks pretty neat, though the waves of the water look
> kinda strange, with strange peaks when being hit
> by a ball.
> 
> But that's probably due to the algorithm.


Yes, these are part of the algorithm although they are not unrealistic per
se, There is usually some kind of splashing after a body enters the water
because the water surfaces collide, but it's commonly not that smooth of
course.

> So, you're using no collision detection, but
> elasticities... Are you using lots of springs and
> forces for that?

You can't see this as individual springs, you simply have the potential
field of the environment and the other bodies and calculate the forces
from it.

Christoph

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