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Rune wrote:
>
> [...]
>
> I'm pretty sure there isn't. You never see highlights on materials that
> reflects mirror-like, only on materials which have "blurred reflection".
> You also don't see highlights on surfaces that don't reflect at all.
This of course depends on how you define 'highlight', but you can surely
see a bright spot on a mirror ball when illuminated by a light source like
the sun.
The reason for using specular/phong models to simulate the highlight
effect is not only to avoid calculating blurred reflection but also
because you commonly use invisible light sources.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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