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Jim Charter wrote:
> Modelled in sPatch. The grapes have material descriptions which
> combine surface textures (bozo, dents , and gradient) and interior
> media ( radial density with turbulence). With +a0.1 and two 4x4
> area lights, render took 4.5 hours on a Athlon 2000+
Very nice.
As others said, there is still something in them that makes then
CGish... One thing might be the highlights that look like ray-traced
ones. Making them less regular and propably doing them with blurred
reflection could help, but also increase render time.
Another thing is the white/grey marks on grapes: I think they're shape
is not very natural, they look like straight from bozo.
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