gemelli david wrote:
>
> the 2 textures (wall & ground) are very close in their
> definition but they don't look the same when radiosity is used...
The wall receives less ambient illumination from the sky. Also when
indirect or ambient illumination comes from patches with small solid
angle count must be increased to catch more of it. This will also
reduce artefacts.
The sun doesn't seem to be blocked by clouds yet there is none
of the blue illumination coming from the sky.
The media effect can be rendered separately and composited back on
the scene later. This will free resources to be used for radiosity,
for example.
This scene is progressing nicely.
_____________
Kari Kivisalo
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