POV-Ray : Newsgroups : povray.binaries.images : Newbie - First post : Re: Newbie - First post Server Time
16 Aug 2024 02:28:41 EDT (-0400)
  Re: Newbie - First post  
From: Flux
Date: 5 May 2002 15:50:05
Message: <3CD58D27.C1A6056A@duratechindustries.net>
I figured you were talking about variable reflection.  I'll have to check that out
sometime soon!  I'm sure that kind of thing helps greatly in -any- scene.  :)

-Law

Tim Nikias wrote:

> POV-Ray 3.5 (now running with Release Candidates)
> has advanced variable reflection options. Exponentiation
> is one of them. It basically reflects brighter object
> better than darker ones. In my Gallery, there is one
> image of a golden cube. The sphere it reflects has
> an rgb of 8, the exponential reflection of .6. Thus,
> the bright sphere is reflected pretty well, though
> the surrounding room is not (too dark).
> Radiosity images have the problem of calculating
> specular highlighting, so exponential reflection,
> which is actually the most realistic specular highlighting
> I know of, is the best way to go in such a case. But
> do note that in a radiosity based image, objects
> with high rgb/ambient become lightsources...
>
> Flux wrote:
>
> > Hey, thanks for the input.  I'm not getting the "exponential reflection"
> > though.  What exactly do you mean by that?
> >
> > As for adding a pure rad sun, I'm all for that.
> >
> > Thanks again!
> > -Law
> >
> > Tim Nikias wrote:
> >
> > > Not too bad. Has a sense of distinct realism, what with
> > > radiosity and all. But either some sort of light-source +
> > > highlights on the spheres or a bright sphere as sun (using
> > > pure radiosity illumination) + exponential reflection
> > > would add some more.
> > >
> > > Just some "not newbie" thoughts. ;-)
> > >
> > > Lawrence Winstead wrote:
> > >
> > > > Well this is my first post to the newsgroup... I think.  I may have
> > > > posted something back in college, but I can't recall.  In any case, this
> > > > was cranked out in about 30 minutes in Moray (which is kinda saying
> > > > something - for me) and rendered in MegaPov 0.7.
> > > >
> > > > I seem to have the radiosity somewhat correct on the first try, with the
> > > > entire "sky" sphere being ambient of 1.
> > > >
> > > > I dunno.  Comments?  Criticism?  Am I just too far behind?
> > > >
> > > > -Lawrence
> > > >
> > > > P.S.  I know I used too few blur samples, but I wanted to post this
> > > > before I did anything else.
> > > >
> > > >   ------------------------------------------------------------------------
> > > >  [Image]
> > >
> > > --
> > > Tim Nikias
> > > Homepage: http://www.digitaltwilight.de/no_lights/index.html
> > > Email: Tim### [at] gmxde
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde


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