|
![](/i/fill.gif) |
Hey, thanks for the input. I'm not getting the "exponential reflection"
though. What exactly do you mean by that?
As for adding a pure rad sun, I'm all for that.
Thanks again!
-Law
Tim Nikias wrote:
> Not too bad. Has a sense of distinct realism, what with
> radiosity and all. But either some sort of light-source +
> highlights on the spheres or a bright sphere as sun (using
> pure radiosity illumination) + exponential reflection
> would add some more.
>
> Just some "not newbie" thoughts. ;-)
>
> Lawrence Winstead wrote:
>
> > Well this is my first post to the newsgroup... I think. I may have
> > posted something back in college, but I can't recall. In any case, this
> > was cranked out in about 30 minutes in Moray (which is kinda saying
> > something - for me) and rendered in MegaPov 0.7.
> >
> > I seem to have the radiosity somewhat correct on the first try, with the
> > entire "sky" sphere being ambient of 1.
> >
> > I dunno. Comments? Criticism? Am I just too far behind?
> >
> > -Lawrence
> >
> > P.S. I know I used too few blur samples, but I wanted to post this
> > before I did anything else.
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmx de
Post a reply to this message
|
![](/i/fill.gif) |