POV-Ray : Newsgroups : povray.general : lights and tiles : Re: lights and tiles Server Time
19 Nov 2024 03:47:18 EST (-0500)
  Re: lights and tiles  
From: Valdemir Carrara
Date: 3 May 2002 08:34:26
Message: <3CD28435.8F5AABEB@dem.inpe.br>
You're right! I didn't notice this feature.
Thank you

Val

TinCanMan wrote:
> 
> > 1 - I'd like to see the "tiles" keyword back to Pov
> >   textures, but with the sense of tiles and not the
> >   sense of checkboard. Tiles are a mixture of checboard
> >   with brick. It has a mortar, and resembles a checboard.
> >   Pov 3.x can't generate a texture where a brick is
> >   exatly bellow other. Instead, one brick extends two
> >   halves of the bricks above and bellow. I think that
> >   one tile should be placed exatly bellow other in
> >   the tile texture.
> 
> If you look at the 'brick' pattern, it looks like bricks on the x znd z
> planes, but on the y plane you get the 'tile' look you want.  You just need
> to rotate it appropriately to the surface you use.
> 
> -tgq


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