You're right! I didn't notice this feature.
Thank you
Val
TinCanMan wrote:
>
> > 1 - I'd like to see the "tiles" keyword back to Pov
> > textures, but with the sense of tiles and not the
> > sense of checkboard. Tiles are a mixture of checboard
> > with brick. It has a mortar, and resembles a checboard.
> > Pov 3.x can't generate a texture where a brick is
> > exatly bellow other. Instead, one brick extends two
> > halves of the bricks above and bellow. I think that
> > one tile should be placed exatly bellow other in
> > the tile texture.
>
> If you look at the 'brick' pattern, it looks like bricks on the x znd z
> planes, but on the y plane you get the 'tile' look you want. You just need
> to rotate it appropriately to the surface you use.
>
> -tgq
Post a reply to this message
Attachments:
Download 'us-ascii' (1 KB)
|