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Try making sure that the volume of water, or whatever liquid, is a fraction
smaller than the inside area.
for example:
object {
union {
difference {
cylinder { <0.0, 0.000001, 0.0> <0.0, 5.0, 0.0> 1.5 }
cylinder { <0.0, 0.25, 0.0> <0.0, 5.000001, 0.0> 1.375 }
texture { NBglass }
}
cylinder { <0.0, 0.250001, 0.0> <0.0, 3.5, 0.0> 1.3749999 }
}
texture { WaterTex... }
}
A.D.B
Chris Purdy wrote:
> Hi all... I am wondering why I'm getting all the speckles at the bottom of
> the glass in this picture. Using Photons... heres the settings:
> #version 3.5;
>
> #declare Photons=on;
>
> global_settings {
> assumed_gamma 1.0
> max_trace_level 5
> #if (Photons) // global photon block
> photons {
> spacing 0.01 // specify the density of photons
>
> }
>
> #end
> }
>
> [Image]
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