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I'll try, but I'm thinking it all has to do either
with the incoming ray being in such a strange
angle to the glass, that its just bouncing around
in the glass.
Ohterwise, it could also be related to the
smooth-triangles/mesh bug which cannot
be fixed in Povray 3.5 (the bug which also
affects heightfields and their correct tracing).
I'll see what I can do, but it doesn't look to bad actually.
TinCanMan wrote:
> > Yeah, some AA would definetely look good.
> > Ther are no coincident surfaces, inside the vase,
> > the rays is refracted and reflected so often, that
> > even a setting of 256 max_trace_level doesn't
> > help, because the ray probably just travels long
> > enough inside the vase to get darkened by fade_power...
> > But it isn't so obvious with some focal blur, looks more
> > like some curious refraction.
> Try lower adc_bailout (if you haven't already)
>
> -tgq
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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