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How about tracing the scene without Isosurfaces, save the
radiosity, and then load it when tracing with Isosurfaces?
I don't know if that would be accurate enough for you
purposes, but it may be a solution.
Rich wrote:
> Would it be possible to squeeze in an object keyword that removes
> that object from all radiosity calculations? If this would take a lot of
> extra code, then by all means it doesn't belong in 3.5, but if it's a
> simple thing it's something I would really like to see make it in. I have
> a scene with multiple isosurfaces that do not benefit much (if at all) by
> radiosity, but the rest of the scene really needs it. The isosurfaces
> really slow down the render when radiosity is used though.
>
> --
> Rich Allen
> (Remove SPAM from my address to reply by e-mail)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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