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Tom Melly wrote:
>
> Given a vector <a,b,c>, how would I go about calculating a new vector
> within x degrees of the original vector?
Depends on what kind of distribution you want. If the vectors in the
cone are equally likely, the method is different from, say, having the
ones around the center be more likely than the rest.
Regards,
John
--
Rusty is rendering!
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