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Rune wrote:
>
> [...]
>
> I took basis in the algorithm described here:
> http://freespace.virgin.net/hugo.elias/graphics/x_water.htm
>
> The waves reflect off the sides of the rectangular area completely
> automatically due to the way the algorithm work, so adding support for a
> custom map of blocking walls proved to be very simple and the map can be any
> black and white bitmap.
>
> The disturbance that initiates the waves is not described on Hugo's page. I
> tried using a raised cone like shape for the disturbance, but other
> variations may give better results.
>
> I have quite some other projects to work on, so I probably won't take this
> further, but if anybody else feel like making more experiments it would be
> very interesting.
Although it is a fairly simple model, results seem to be quite good. What
resolution do you use for the grid? Is it implemented in POV SDL? You
only have rectangular walls, does it work correctly with diagonal
boundaries?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 14 Apr. 2002 _____./\/^>_*_<^\/\.______
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