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Andrew Cocker wrote:
>
> I mention this here, as I feel that such a tool would open up the
> possibility of character animation within POV-Ray to those of us who
> are less mathematically gifted.
>
> What's needed, I think, is software to convert .bvh motion files (or
> whatever other format it outputs) into a text file that POV can deal
> with. Then instead of having to deal with POV-code IK systems, just
> use a macro to build your character from it's joint coordinates (you
> could have figures dancing around built from strings of shifting blobs
> etc)
> Comments? Anyone else interested in this?
When I'm not busy with Rusty, I'm working on a modeler that handles
posable models, subdivision surfaces, and uv-mapping.
It's not done yet.
--
Rusty is rendering!
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