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"Sir Charles W. Shults III" wrote:
>
> Having done a lot of simulation and coding with long math functions, I find
> that after three or four steps, floating point roundoff creeps into a lot of
> functions. This might be one source of that "surface speckle" or rough effect
> that some isosurfaces demonstrate. That can cause a lot of trouble for ray
> tracing.
> [...]
I have never seen anything like this when working with isosurfaces, could
you give an example?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
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