POV-Ray : Newsgroups : povray.binaries.images : Why do ISO surfaces slow down radiosity so much? - 1 attachment : Re: Why do ISO surfaces slow down radiosity so much? - 1 attachment Server Time
16 Aug 2024 06:18:04 EDT (-0400)
  Re: Why do ISO surfaces slow down radiosity so much? - 1 attachment  
From: Christoph Hormann
Date: 11 Apr 2002 11:22:27
Message: <3CB5AA33.D113EE2F@gmx.de>
"Sir Charles W. Shults III" wrote:
> 
>     Having done a lot of simulation and coding with long math functions, I find
> that after three or four steps, floating point roundoff creeps into a lot of
> functions.  This might be one source of that "surface speckle" or rough effect
> that some isosurfaces demonstrate.  That can cause a lot of trouble for ray
> tracing.
> [...]

I have never seen anything like this when working with isosurfaces, could
you give an example?

Christoph

-- 
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