POV-Ray : Newsgroups : povray.binaries.images : Why do ISO surfaces slow down radiosity so much? - 1 attachment : Re: Why do ISO surfaces slow down radiosity so much? - 1 attachment Server Time
16 Aug 2024 06:19:22 EDT (-0400)
  Re: Why do ISO surfaces slow down radiosity so much? - 1 attachment  
From: Christoph Hormann
Date: 11 Apr 2002 08:11:58
Message: <3CB57D8D.302EE16B@gmx.de>
Hugo wrote:
> 
> Well I'm not into the source code, but what about to precalculate just the
> bit of isosurface, that is currently rendering? I mean, POV-Ray renders
> pixel by pixel, line by line. For each pixel, many things has to be done,
> but it shouldn't be necessary to calculate the surface, for that pixel, more
> than once.. I wonder if it's calculated many times, since some objects like
> iso's takes much longer.

I don't really understand, without reflection/refraction you have usually
only two intersection tests per pixel, where do you want to avoid
calculations?

There is already a cache for the last ray that speeds up renders of
isosurfaces with large 'empty' areas, for example a torus with small minor
radius.

Christoph

-- 
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