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Henry ,
Consider the changes to your observation. I think it might be incomplete
code rather than a bug:
#version 3.5;
global_settings {
ambient_light 6
assumed_gamma 1.0
}
// ----------------------------------------
camera {
location <0.0, +1.5, -4.0>
direction 2.5*z
right x*4/3 //image_width/image_height
look_at <0.5, 0.5, 0.5>
}
background {
rgb .7
}
// ----------------------------------------
box {
-<0,0,0>-.0000001 //to pass the interpolation
<1,1,1>+.0000001 //to pass the interpolation
texture {
material_map {
sys "circular window 1 stupidly small.bmp" //
map_type 0
interpolate 2
texture { pigment {colour rgb <0,0,0>} } // Black
texture { pigment {colour rgb <1,0,0>} } // Red
texture { pigment {colour rgb <1,1,0>} } // Yellow
texture { pigment {colour rgb <0,0,1>} } //Blue
/*
FROM POV-ray help on material maps......
"If particular index values are not used in an image then it may be
necessary to supply dummy textures.
It may be necessary to use a paint program or other utility to examine the
map file's palette to determine how to arrange the texture list."
I believe this is why the strange behavior.
*/
texture { pigment {colour rgb <0,1,0>} } //dummy these dummy pigments show
at high resolution
texture { pigment {colour rgb <0,0,0>} } //dummy they should be black or
matching the bitmap pallette
texture { pigment {colour rgb <0,1,0>} } //dummy to make the correct
effect.
texture { pigment {colour rgb <0,0,0>} } //dummy
texture { pigment {colour rgb <0,1,0>} } //dummy
texture { pigment {colour rgb <0,0,0>} } //dummy
texture { pigment {colour rgb <0,1,0>} } //dummy
texture { pigment {colour rgb <0,0,0>} } //dummy
texture { pigment {colour rgb <0,1,0>} } //dummy
texture { pigment {colour rgb <0,0,0>} } //dummy
texture { pigment {colour rgb <0,0,0>} } //dummy
texture { pigment {colour rgb <1,1,1>} } //index 15
} // material_map
}
rotate y*45 // To get a better look
}
//.......eof
Dean Johnson another beginner......
Bush wrote:
> Apologies if this is known, I'm new to this.
>
> My scene contains a box with a material map on it (80x80x16 colours)
>
> When this scene is rendered several times, I get (seemingly random)
> different colours for the
> space outside the circle (which is palette index 15 and not specified in
> the map), and therefore the other two visible sides of the box. I've had
> black and yellow mostly (indices 0 and 2-15), but also red occasionally
> (index 1). And it doesn't make a difference what map_type is used.
>
> According to the docs, the colour should be 15%3=0 , so black. Have
> tested it with both BMP and PNG, with same results.
>
> I've posted the scene on binaries, it's only small.
>
> POV 3.5 Build 15, Athlon 650 o/c to 682, 512Mb RAM, Windows XP Pro.
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