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> Could this be extended to speed the rendering of fly-throughs of static
> (or near static) scenes? Rather than two slightly different views of a
> scene, an arbitrary number, each slightly different than the one before?
This is somewhat what I did to simulate a camera motion blur effect
(that is: the camera is moving with its simulated shutter open for a while) in
my yet-another-not-so-useful-patch-of-POV ;o) There the camera is slightly
displaced according to a linear vector, as well as its look_at vector. The
requested number of frames are averaged on a pixel basis to try speeding up the
whole image calculation, pretty much how focal blur works.
So the answer is most probably "yes" in this case.
BTW, that's an interesting y-a-n-s-u-p-o-P :o)
- N.C.
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