Apache wrote:
>
> I wrote the thing in C, although I started in in pov-ray script. But that's
> too slow for this kind of mathematically heavy duty stuff. Especially with
> spring objects containing 300x300=90000 particles with even more springs....
The obvious solution is doing it as a Povray patch. You have the
adventages of fast compiled code and have access to the internal shapes.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|