POV-Ray : Newsgroups : povray.binaries.images : Please help me compare some grass : Re: Please help me compare some grass Server Time
16 Aug 2024 08:12:23 EDT (-0400)
  Re: Please help me compare some grass  
From: DZ
Date: 1 Apr 2002 15:38:56
Message: <3CA8C561.4746F3E8@torgo.net>
Wow, that's cool! But how can suprimposed heightfields create the blade-like
shapes?

DZ

Rune wrote:

> > "DZ" wrote:
>
> > I'm sure you've run up against the biggest issue in
> > creating CG grass: creating enough bejillions of
> > blades to approximate nature.
>
> Nope. [...] the whole concept of my grass is that it's a texture, not
> individual
> blades of grass. So I have only two objects in the scene: two copies of the
> same height_field, one translated sligtly above the other.
>
> With my method memory and processing time is absolutely no problem, no
> matter how big the field of grass is. :)


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