Hi there
I'am playing around with image maps and cannot disable the transparency
of a mapped tga.
When trying
#declare p_crash =
pigment {
image_map {tga "crash.tga"
map_type 0
interpolate 2
}
}
#declare T_crash =
texture {
pigment { p_crash transmit 0 }
}
The whole object gets black and if transmit set to one it gets
transparent (invisible)
If using transmit all 0 in the image_map pov says that this is not
allowed for non paletted images.
Do I have to save the tga without transpyrency information (This is what
I want to avoid) or does anyone know an other solution?
Thanks
Sebastian H.
P.S.: using beta14
Post a reply to this message
|