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Your cone isn't pointint at the right position.
While your spotlight points at <0,25,-20>, your
cone just points to <0,25,0>. Looks_like doesn't
rotate objects, it just uses them as defined.
And perhaps scaling isn't right, though I'm not
sure without a look at your scene. The cone's
end is only 2.5, but perhaps that is wanted...
Nick Holcomb had this problem:
> #declare Light_Cone =
> cone { <0,1.928,0>, .182
> <0,25,0>, 2.5
> texture { pigment { White }
> finish { ambient 6 }
> }
> }
>
> light_source {
> <0,1.928,0>
> color White
> spotlight
> point_at <0,25,-20>
> radius .182
> falloff 5.725
> looks_like { object { Light_Cone } }
> }
>
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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