Here's a close-up on one mesh/grass patch.
The blades were textured by picking random textures
that were put into an array beforehand. You may also
texture an entire mesh instead of single blades (but
since all triangles of the blades are saved into one mesh
for one patch, its actually triangle-texturing, not blade-
texturing).
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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