POV-Ray : Newsgroups : povray.beta-test : uv_mapping in function crashes beta 13 : Re: uv_mapping in function crashes beta 13 Server Time
29 Jul 2024 18:15:46 EDT (-0400)
  Re: uv_mapping in function crashes beta 13  
From: Sebastian H 
Date: 26 Mar 2002 10:07:05
Message: <3CA08F0B.2000506@web.de>
> I am not sure what you are trying to do here with uv_mapping inside the
> function.  I thought what you were seeing was related to another function
> problem in beta 13 ("strange recursion error" thread in this group) and did
> not look at your example, but it turns out that of course "uv_mapping" doesn't
> even make sense inside functions.  I have fixed the parser and it will no
> longer accept it in the next beta.
> 
>     Thorsten

This example was the shortened version of a try to make a uv_mapped 
layered textures (with different finishes and bumps for each layer) for 
a mesh2 object (which works now:-) ).

Since it was my very first try with functions some results were a bit 
strange like the one I posted.
Like you said it doesn't make too much sense and I don't use this 
construction at all.
But when I was playing around I was just wondering that this combination 
completely crashes pov without any warning.

regards (from Bremen, where the sun is shining :-) )
Sebastian H.


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