> I am not sure what you are trying to do here with uv_mapping inside the
> function. I thought what you were seeing was related to another function
> problem in beta 13 ("strange recursion error" thread in this group) and did
> not look at your example, but it turns out that of course "uv_mapping" doesn't
> even make sense inside functions. I have fixed the parser and it will no
> longer accept it in the next beta.
>
> Thorsten
This example was the shortened version of a try to make a uv_mapped
layered textures (with different finishes and bumps for each layer) for
a mesh2 object (which works now:-) ).
Since it was my very first try with functions some results were a bit
strange like the one I posted.
Like you said it doesn't make too much sense and I don't use this
construction at all.
But when I was playing around I was just wondering that this combination
completely crashes pov without any warning.
regards (from Bremen, where the sun is shining :-) )
Sebastian H.
Post a reply to this message
|