Christopher James Huff wrote:
> Huh? Using file I/O is just a way to avoid recalculating the particles
> for each frame, it has nothing to do with what you can compute
> collisions with.
Sure, sure. You're right on that matter, but I was referring to
his idea using several of his "bouncing balls" as blobs and
simulating liquid with that.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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