POV-Ray : Newsgroups : povray.binaries.images : Turbulent Isosurface box? : Re: Turbulent Isosurface box? Server Time
16 Aug 2024 04:19:34 EDT (-0400)
  Re: Turbulent Isosurface box?  
From: Christoph Hormann
Date: 23 Mar 2002 12:17:54
Message: <3C9CB8C2.E4D0FC55@gmx.de>
Patrick Dugan wrote:
> 
> [...}
>  isosurface {
>      function { f_rounded_box(x,y,z,0,1,1,1) - f_noise3d(x*5, y*5, z*5)*
> 0.25 }
>      pigment{Red}
>      scale 0.2
>  }
> 
> [...]
> From the tutorial it
> seemed to be the most likely function, but it apparently isn't.

As said in the other post you need an appropriate container object.  In
your example all surfaces are outside the (default) container, therefore
you only see the container itself.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______


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