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> I'm currently working on a flower. My only problem is the lack of time.
> Finally it should join the scene of the fern.
>
What kind of flower?
> Texturing is just one single texture statement. It doesn't really matter on
> what object you apply it?
>
Well, I meant the texture-modelling, like what finishes to use,
patterns and colors, normals (if any or rather use turbulenced
mesh)...
>
> My macros currently take two splines (stem of the petal and outline) and
> combine this to a smooth 3D mesh, add some optional wrinkles, normal
> distortion and so on.
> The other way (the way the fern uses) creates a point array for the leaf
> outline, a stem path and then the macros align the outline along the stem.
> The rest is as described above.
> Textures are created in an array (e.g. for aging or just to have some
> variance) which are then transformed to fit onto the mesh.
>
Are you doing UV-Mapping on the fern or flowers? I'm thinking if
that wouldn't make some things easier, for example gradients of
colors which band from the stem to the outside rim...
>
> Funny coincidence. Doing plants with meshes :-)
>
Well, take 3DS-Max, or Cineme4D, and you'll end up using
meshes all the time. As I gather, there has been a recent mesh-fanatism
going on, with tesselation of complex objects etc.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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