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Rune wrote:
>
> As the cracked look of the texture really was all wrong, I had to rework the
> textures again. This time I've gotten something that I think look a bit more
> right, but I'm still not sure about it.
>
> Any suggestions for improvements (texture-wise or otherwise)?
>
I think the foreground is not so good in this version. You might try
using a separate higher resolution heightfield for it. Using such strong
and large scale normals is always problematic.
The foreground could also be less uniform i think. Since it's fairly flat
in total it's likely to have some young sediments between more rocky
parts.
Using the same pattern for the texture as for the heightfield might be
useful. You could make the lower parts more sandy while having the higher
parts made of stone material.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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