|
|
jimbobjim wrote:
> I like it - it looks like a jet of liquid diffusing into another liquid, so
> it may turn out to be useful.
Thanks. You've given me an idea...
>
> maybe i'm missing something somewhere, but I fail to see how it's slower
> than using media
Reading data for 2000+ particles from file, calculating their next positions, and
writing them back to file is not a fast process. There comes a point where the
time needed for parsing thousands of particles becomes greater than rendering a
few dozen media filled spheres. And unfortunately, this type of smoke sim needs
_really_ high particle counts.
MJL
--
text{ttf"timrom.ttf"concat(#local O=1;#while(O<7)chr(val(substr(concat(#local Q=
1;#while(Q<7)str(asc(substr("???<?>",Q,1))-56,0,0),#local Q=Q+1;#end""),O,2))),#
local O=O+2;#end"").1,0pigment{rgb 9}translate-<1,.3,-2>} // MJL
Post a reply to this message
|
|