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Corey Woodworth wrote:
> 2. With the speed afforded to us from improvement number one we can
> now throw out all the old hacks that give us refection and refraction
> in favor for a much better system: Forward ray tracing.
That's what photons are for.
> 5. Speaking of winamp, isn't about time that pov's UI was skinnable?!
I thought it was. The buttons, at least.
> 6. CSG would be a lot easier if we had more primitives to work with.
> Cubes and spheres were great in preschool but the world is a complex
> place and we need complex shapes to describe it. Here are my suggestions
> for some new primitives: Dodecahedron, Buckyball, Leggo brick, Shreck
Some more suggestions for primitives:
Point
Turtle (you can draw anything with a turtle ^_^)
Moebius strip
Rounded Sphere (as companion to rounded box)
> 7. Its so much fun to return to the pov site after the beta expires to
> get the next one! It makes sure I visit regularly and I have the newest
> version. I think that the final version should expire as well, even if
> there aren't any new versions to download.
I like this one.
> 8. While I commend whoever wrote the tutorials, FAQs, and docs that
> come with pov we all know that nobody reads them.
I occasionally glance at them. Backwards.
- Tim Cook
http://empyrean.scifi-fantasy.com
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