POV-Ray : Newsgroups : povray.binaries.animations : More ripples (408kbu) : Re: More ripples (408kbu) Server Time
20 Jul 2024 01:20:12 EDT (-0400)
  Re: More ripples (408kbu)  
From: Tim Nikias
Date: 17 Apr 2002 17:19:18
Message: <3C951672.9380D663@gmx.de>
Hi Rune!

After some more pondering I think I've finally understood the
code and the "how-does-it-work"-question is solved. I haven't
written a single line of code yet, as I must get my Gerbera-
Image finished before I move to anything new (water) or
old (Particle-System).

One question though:
How did you solve the problems with the iterations? I mean, you
can easily calculate one iteration of the field per frame, and doing
faster movement of the waves is no problem, just do more iterations
per frame.
But how do you do less? Have you looked into it at all? I was
just wondering, because when I want to begin with scripting, I
want some good ideas to begin with... Makes implementing that much
easier!

Rune wrote (a while ago):

> Huh? No, no trace involved.
>
> I wonder if you're making any tests of your own with the algorithm, or if
> you're just having thoughts, because when I made my first simple tests, I
> found out how to make walls pretty much by accident and it's not unlikely
> that you would too...
>
> So I'll encourage you to start experimenting! :)
>
> Rune

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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