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I was fixing my wind algorithm over the weekend, and decided to try some smoke.
Instead of the usual media filled spheres, or cunnngly textured spheres, I
decided to try and use _lots_ of small spheres, just to see how it looked.
There are about 1800 particles in any one frame (except the first few, of
course), being blown about by a very turbulent wind. The texture is simply rgb
0.5 with a transmit component based on particle age.
Doing smoke this way is slow and not terribly effective; I think many more
particles are needed to pull the effect off. See what you think.
MJL
--
prism{0,.1,30#local I=1;#while(I<30)#local B=asc(substr(// Mark James Lewin
"#K?U_u`V[RG>3<9DGPL.0EObkcPF'",I,1))-33;<div(B,10)-4mod(B,10)+5*div(I,21)-
6>#local I=I+1;#end,-4pigment{rgb 9}rotate-x*90translate 15*z}//POV-Ray 3.5
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Attachments:
Download 'smoke_3.mpg' (358 KB)
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