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Rune -
No one seems to have mentioned this, but it seems important to me.
It looks like you are using crand in the texture. The only reason I
bring it up is that crand does not fade with distance like it should,
and I was wondering if that's why the buttes in the distance seem really
noisy.
But maybe it's just a compression artifact, or maybe a sampling error if
you're using media for the atmosphere...
As for composition, I like the 1st post the best. The foreground butte
seems to be obscuring too much of your wonderful background.
- Ben
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