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Rune wrote:
>
> I completely rewrote the textures, and I think it looks nice at a distance
> now, but I'm still not sure it's quite right up close. I did make the
> crackle pattern much smaller, but also moved the camera closer to the ground
> so that it is now at eye-level.
>
> Kevin, thanks for your sky code, but I ended up making my own from scratch,
> as I wanted something a bit faster. The clouds seen in this image are made
> of four textured planes, so it renders quite fast.
>
> Any comments?
It looks nice i think, how did you create the heightfield?
The medium range mountains seem a bit smooth to me, probably because the
heightfield resolution is limited. Maybe use some additional normal for
roughness.
There will be a problem BTW: As soon as 'Al' walks in the foreground his
shadow will reveal the trick with the normal. ;-)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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