|
![](/i/fill.gif) |
That's right, its in the docs. Though I think "not a useful result"
isn't something I'd expect to run loose on the entire
scene.
Can't a default <0,1,0>, or better
(because we're dealing with a <0,0,0> vector) a
<0,0,0> be returned instead of some haywire?
Also, I didn't know that the reason for all this was
this vnormalize-issue, I thought it had something to
do with macros, because thats when it popped up
first with my Particle-System, and then with the
Gerbera.
ingo wrote:
>
> From the doc:
>
> vnormalize(A) Normalize vector A. Returns a unit length vector that is the
> same direction as A. Formula is vnormalize(A)=A/vlength(A).
> vnormalize(<0,0,0>) will not give a usefull result
> ^^^^^^^^^^^^^^^^^^^^^^^^^
> Ingo
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
Post a reply to this message
|
![](/i/fill.gif) |