>
> [...]
> I suppose. Internall codec works much faster than VM code as f_r() shows. But
> I only affraid about characteristic outside of surface with threshold 0 - does
> it saves linear distance ?
>
I think so.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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