POV-Ray : Newsgroups : povray.binaries.animations : Centrifuge 2 (Inertia) : Re: Centrifuge 2 (Inertia) Server Time
19 Jul 2024 21:34:34 EDT (-0400)
  Re: Centrifuge 2 (Inertia)  
From: Tim Nikias
Date: 15 Mar 2002 00:25:40
Message: <3C9185F9.AA3C33A7@gmx.de>
>
> Very nice!
>

Thanks!

>
> This is also how it works in reality.
>
> > Inertia now adds 75 percent of speed and
> > direction to the original direction and speed
> > of a particle, which would be outwards from the
> > actual path taken.
>
> I think I mentioned something about using inertia as a percentage (as you
> have done), but at second thought I think that's wrong. In reality inertia
> is always 100%, but particles may be slowed down quickly due to air
> resistance. Maybe you could try that. :)
>
> My own tests with 100% inertia combined with air resistance give nice
> results.
>

Perhaps you got me wrong, or I didn't explain good enough. In order
to have particles move at least a little their original direction, I add
the inertia-vector using a percentage of 50%. This means, that
the actual direction is deriven to 50% by the original direction, and
to 50 percent by the inertia-vector. Using a 100%-Inertia-Effect
would mean they have no own speed and direction whatsoever.

As for the air-resistance, that should be taken into account for when
using the global-wind-settings. It's not that easily described algorithmically

when using a non I/O system, keeping track of speed and headings
isn't really trivial in such a case (using I/O, you can look at the speed and
simply scale it down, if you want to, for non I/O, I'd had to calculate
and remember when I did that at all times.)

But it looks more realistic, I agree on that.

Thanks for you help!
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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