hmmm I havent taken trig yet
so Ill look on the internet for that
:)
Shay wrote:
> Here's the easiest way.
>
> Find the corners of every polygon in your shape. You can do this with trig
> or find the corners in a web reference. For each polygon, make triangles
> from the center to each edge of the polygon. Put these triangles into a mesh
> {} statement and you are done.
>
> -Shay
>
> "Flaming Monarch" <fla### [at] gatescom> wrote in message
> news:3C9### [at] gatescom...
>
>
>
>
>
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