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So, instead of using calculated centrifuge forces
(which will be named path-normals, which defines
better what they are), I used the inertia-calculating
method Rune mentioned in reply to my fist
centrifuge animation.
It was some fiddling with the internal algorithms, since
calculating speed of splines/macros/translation/rotations
isn't as easy as one might expect, if we want things
to stay in scale.
But I managed it, as you can see. Reason is, I'm
pretty firm in my own system by now... ;-)
Inertia now adds 75 percent of speed and direction
to the original direction and speed of a particle,
which would be outwards from the actual
path taken.
Comments, suggestions, criticism?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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Attachments:
Download 'inertia.mpg' (321 KB)
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