POV-Ray : Newsgroups : povray.binaries.animations : Centrifuge 2 (Inertia) : Centrifuge 2 (Inertia) Server Time
19 Jul 2024 21:28:07 EDT (-0400)
  Centrifuge 2 (Inertia)  
From: Tim Nikias
Date: 14 Mar 2002 15:39:17
Message: <3C910A24.13BCA0D3@gmx.de>
So, instead of using calculated centrifuge forces
(which will be named path-normals, which defines
better what they are), I used the inertia-calculating
method Rune mentioned in reply to my fist
centrifuge animation.

It was some fiddling with the internal algorithms, since
calculating speed of splines/macros/translation/rotations
isn't as easy as one might expect, if we want things
to stay in scale.

But I managed it, as you can see. Reason is, I'm
pretty firm in my own system by now... ;-)

Inertia now adds 75 percent of speed and direction
to the original direction and speed of a particle,
which would be outwards from the actual
path taken.

Comments, suggestions, criticism?

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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Attachments:
Download 'inertia.mpg' (321 KB)

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