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Hugo wrote:
>
> Great work and documentation, I'm sure this took some time. I'm eager to
> find out if there's a way to BLOB those mixed primitives? I suppose this
> can't be done, at least with sharp-edged objects like boxes.
>
As ABX said this is described in the 3.5 docs.
It is on my list for future extensions of the include file.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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