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Ok tks.
>
> In article <3C8E2D67.D70857A3@etudiant.univ-mlv.fr>,
> gridaine Loic <lgr### [at] etudiant univ-mlv fr> wrote:
>
> > I want to remake the ray-tracer whith GL and i would like to find all
> > informations wich could help me if u've got something, tks before.
>
> GL? You mean OpenGL?
> Allowing POV to render previews in OpenGL has been discussed a lot, I
> suggest you look through the older messages in this group. It is much
> more difficult then it might look at first, since most shapes are traced
> directly instead of being reduced to triangles, and OpenGL can't deal
> with the objects directly. There is at least one other person looking at
> doing this, and I'm thinking of making an attempt myself when POV 3.5
> and the tesselation patch are both available, but doing anything right
> now would be kind of pointless, it would become obsolete almost
> immediately.
>
> --
> Christopher James Huff <chr### [at] mac com>
> POV-Ray TAG e-mail: chr### [at] tag povray org
> TAG web site: http://tag.povray.org/
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