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It can interact with a wall, but only to a certain degree.
You can actually set up a bounding box around the
particles, and particles will stay in that area (or, if
desired, rebounce physically correct and
error-proof, as there is no timestepping or frame-by-
frame calculation: thus the long parsing times).
But that's about it, sadly. I'm not that experienced yet
as to implement better physics, and I also don't have
the knowledge required for the physics.
But someday...
And, by the way, thanks for your "awesome"! ;-)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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