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>
> Here is a final appearance of my implementation of blur/proximity/surrounding
> pattern in 3.5. Now it is smooth, accurate and works with any finite object.
> I'm still optimizing it but as soon as possible I'll start what was my
> intention at begining: universal beveler with slope controlled by spline with
> output to function, heighfield, isosurface, mesh and file-mesh.
That looks very good. How is it done, how fast is it?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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