Thanks for the idea. I've thought about some function to
create a turbulenced path, but you already mentioned
the drawbacks. And I think that the effect could be
defined much more versatile if it wasn't "hardcoded" into
the system. There are options with macros I've implemented
for such purposes.
Also thanks for your comment.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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