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Zeger Knaepen wrote:
>
> Ok, they are not 100% the same. But close enough. The smoothed versions
> should not be that different.
>
> I made a mistake in my scene. The height_field had a resolution of 1 less
> than the other version. I fixed it, and now they *really* have the same
> geometry, as you can see in the first attached image... But still, the
> smoothed height_field doesn't look as good as it should, as you can see in
> the seconde attached image...
>
All right, this seems suited for comparison, it's surely worth having a
look at the heightfield normal calculation code.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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