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Zeger Knaepen wrote:
>
> > That's not what i meant, the triangle vertices need to be the same for
> > comparable results.
> Maybe it's easier to compare this way: I mirrored one of them and moved the
> light.
>
This obviously does not change anything, to really judge whether the
heightfield smoothing is broken would require perfectly identical
geometry.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Feb. 2002 _____./\/^>_*_<^\/\.______
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