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I've experimented a bit with the objects in the
scene and found that blob's aren't shaded properly
sometimes. They miss reflections, and there is
only a visible difference between lit and unlit areas.
Specular is missing as well.
So, I guess it has nothing to do with media, but instead
some memory leak, caused by some line in my code.
I'm not using functions, only various macros,
include-file depth of 2 (including a file which includes
files) and I have no clue what the reason may be. I'll
be studying the known bug list for now and look with
what I'll come up.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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