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Yadgar wrote:
> Shay schrieb:
>
> > I hate chess, but your pieces are very interesting. The Rook and Knight
> > forms I recognized by intuition, but I had to look at the board to identify
> > the other pieces. The whole thing looks very unstable, though.
> >
>
> Obviously, Silver has castled... and the slightly smaller cone with the rounded
> bottom and the small knob on top is the bishop... but if you compare the silver
> and copper bishop, you'll find that both players use slightly different sets of
> chessmen.
Nope. Exact same lathe object.
> Is it just me or are the rooks' edges in fact slightly rounded?
It's a superellipsoid. Something like < 0.05,0.05 > or <0.1,0.1>
> The textures are nice - but I think the shapes of the chessmen are still
> somewhat crude...
That's wanted. They are all very simple objects except for the
knights, which are macro+mesh objects. I didn't feel like actually
doing the modelling for a staunton chess set. I would have to use
a 3d scanner of some sort to produce realistic meshes. I have a
couple of nice sets (see attachment), and it's too much work of
an idle evening :-).
> the carpet's finish looks terrifyingly realistic - how did
> you do it?
Eh eh eh. Easy. An actual picture of a piece of fabric + fuzzy
normals on a disc object.
> See you in Khyberspace - http://www.geocities.com/electricafghan/index-e.html
> Afghanistan Chronicle: http://www.ndh.net/home/bleimann/index-e.htm
>
> Yadgar
Best,
S.
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Steven Pigeon Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca Topic: data compression
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http://www.iro.umontreal.ca/~pigeon
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